Favorite Procedural Design Books
- Matt Rapelje
- Jun 27, 2021
- 1 min read
Updated: Apr 3

Here are some of my favorite books on procedural workflows for games. Ordered by complexity below.
Spelunky - by Derek Yu
Parametric Design for Architecture Paperback - by Wassim Jabi
Procedural Generation in Game Design - by Tanya Short, and Tarn Adams
Procedural Storytelling in Game Design - by Tanya Short, and Tarn Adams
Mazes for Programmers: Code Your Own Twisty Little Passages - by Jamis Buck
Procedural Content Generation via Machine Learning: An Overview - by Matthew Guzdial, Sam Snodgrass, Adam J. Summerville