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Favorite Procedural Design Books

Updated: Apr 3


Here are some of my favorite books on procedural workflows for games. Ordered by complexity below.

Spelunky - by Derek Yu

Parametric Design for Architecture Paperback - by Wassim Jabi

Procedural Generation in Game Design - by Tanya Short, and Tarn Adams

Procedural Storytelling in Game Design - by Tanya Short, and Tarn Adams

Mazes for Programmers: Code Your Own Twisty Little Passages - by Jamis Buck

Procedural Content Generation via Machine Learning: An Overview - by Matthew Guzdial, Sam Snodgrass, Adam J. Summerville



 
 

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