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Benchmark Level Design
For the PC benchmark levels in the Shadow games, I created the scenes, set up lighting, weather, and environment propagation, converted AI from actors to props, placed triggers and FX, and handled the camera work. Click to enlarge.
Below are some examples from my time as a production art contributor.
Mouse over images for info!
Gotham City Impostors
War in the North
F.E.A.R. 2
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