Technical Artist, Game Art Craftsman
I live in Pacific North West where the weather is almost always perfect for computing. I have 20 years experience in game development: Shipping games on multiple generations of Xbox, PlayStation. I have worked as a production artist, an art lead, and as a technical artist. I pride myself as a hard worker who has a track record of handling multiple roles and projects concurrently, while always willing to take on new tasks. I really enjoy helping others solve problems and provide plenty technical tips and tricks. I am proficient handling the performance / memory guidelines, diagnosis and optimization, and also experienced working with outsourcing companies. My main focus the last couple of years has been creating Houdini tools for environment artists and world designers.