Matt Rapelje
Technical Artist, Game Art Craftsman

Since 2002, I've been behind gaming experiences on platforms like Xbox, PlayStation, and PC.
I have had the privilege of working on Shadow of Mordor, a critically acclaimed Game of the Year, and Hogwarts Legacy, a best-selling game of the year.
As a versatile artist, I've worn many hats: a production artist, a lead artist, and a technical artist. I thrive in multitasking environments, juggling multiple projects seamlessly while embracing new challenges with gusto. My passion lies in problem-solving; developing procedural solutions to complex problems, sharing technical insights and tricks, and aiding teams in optimizing performance, memory, and more, with a proven track record in handling diverse roles and collaborating with outsourcing partners.
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p: 206.818.3611