Technical Artist, Game Art Craftsman
I live in Pacific North West where the weather is often perfect for computing. I have 20 years of experience in game development: Shipping games on multiple generations of Xbox, and PlayStation. I have worked as a production artist, an art lead, and a technical artist. I pride myself as a hard worker who has a track record of handling multiple roles and projects concurrently, while always being willing to take on new challenges. I really enjoy helping others solve problems. I am proficient in handling performance/memory guidelines, diagnosis, optimization, and outsourcing companies. My main focus over the last few years has been creating Houdini tools for environment artists and world designers.