Some screenshots of areas I worked on.
Guardians of Middle-earth DLC, © New Line TM & © SZC lic. to WBIE
I spent most of my time on Guardians as a tech artist. I did get to make the occasional prop. Here is a screen shot that predominately displays the hiding shrubs that support game play and are found in every level but the survival map.
Gotham City Impostors DLC, ™ & © DC Comics. ™ & © Warner Bros. Entertainment Inc.
For this project I did a little bit of everything environment art. I modeled and textured buildings as well as propagated areas, created custom props and textures, I also handled all the environment and vehicle outsourcing. I was involved in six of the eight levels from the beginning to end. Even in the other two you would be hard pressed to find a screenshot where I did not have a hand in part of it.
Lord of the Rings: War in the North, © New Line TM & © SZC lic. to WBIE
WB asked Monolith and Surreal for volunteers to help Snowblind push through alpha, I quickly raised my hand and ended up being the only environment artist to actually embed and work at the Snowblind offices. Where I created props, textures, cloth simulation, world propagation, and even wrote a few maxscripts for them.
Snowblind gave me the challenge of creating a marching orc army even though they only allowed for a handful character on screen at a time. I used their node based shader authoring tool to create scrolling animated sprite sheets. I was also responsible for hiding the seems between the mountains and the road below.
F.E.A.R. 2: Reborn, © Warner Bros. Entertainment Inc.
I was responsible for the Parking Garage, and Sewer levels. Took from gray box to fully arted level. Created level geometry, created and applied textures, first pass lighting, and made some of the level specific prefabs.
F.E.A.R. 2: Armored Front DLC, © Warner Bros. Entertainment Inc.
This was a multiplayer map pack. Created level geometry, created and applied textures, first pass lighting, and made some of the level specific prefabs.
F.E.A.R. 2, © Warner Bros. Entertainment Inc.
I made a few props and a few more textures, but primarily spent my time crafting stories in the environment. Towards the end of the project I was one of the main “make this level work now” artists. The images appear in order of the game.
Link to game trailers of that I have worked on.