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Products 3ds Max Scripts This is a collection of scripts that I have written to help others and me. Free just right click and save as. This tool allows you to precisely move rotate and scale UVWs. I have found it useful for putting multiple UVs on one layout, Using non-square textures and when working with uvs that overlap.
___ Creates three different guides based on the Golden Ratio 1.618, Golden Ruler, Golden Rectangle, and Golden Spiral. The script also has tools for quickly scaling objects based on the Golden Ratio. The Golden Ratio is found in nature and is used in Art, Music, Architecture, etc... for more information Click here.
___ Respectively makes FallOff bigger or smaller by 20% (20% because every four times the size roughly doubles/halves). Only for editable poly. I have assigned these to my up and down arrows. This is really use full when I do terrain work.
___ Respectively makes Paint Deform Push Pull Values bigger or smaller by 20% (20% because every four times the size roughly doubles/halves). Only for editable poly objects. I have assigned these to my shift and ctrl up and down arrows.This is really use full when I do terrain work.
___ Export Prep r2 Useful tool if you do a lot of exporting, like I do for games. Interface Screen Shot New with the second version, added JEEWiz exporter which exports each object in your selection as if using export selected, using the object name as the exported file name. Useful for exporting systems and entire scenes as individual objects. Added option to break up export prep steps, and added an effect pivot mode button. “Apply Above” button: resets the Xform, collapses the modifier stack, places the objects pivot, based on settings, (default xyz minimum extent of object), moves the object (default moves it to the origin), for every object in selection. Check List, button opens a file with were you can store exporting notes, and trouble shooting tips. And has a handy Export buttons like "File" --> "Export Selected"
You can still get the old version here Export Prep r1 ___ This script is actually three in one, for use in Unwrap UVW. Align Selection Horizontally, Align Selection Vertically, and Collapse Selection to single point.
___ "Just Exports Each in Selection Wizard" Exports each object in selection using the object name as the file name. Defaults to exporting ase, as that is what I use at work. Changing to a different file type just requires you to change the scripts file extension in this line. For example changing it to export 3ds instead of ASE local n = sel[i].name + suffix + "ASE" » To » local n = sel[i]Name + suffix + "3ds" ___ Selects each polygon in an editable poly object and makes it planer. Designed to help fix some problematic collision volumes used in the Unreal game engine.
___ Rounds / Normalizes / Quantifies -- Your Option Either Moves Selected objects to nearest specified grid point, or Moves all of the vertices of a single editable mesh to closest grid value. Interface Screen Shot
___ This script swaps your UVWs with you 3d model. This allows you to edit UVWs with all the "3d" tools, and you can use the "Unwrap UVW" tools on your 3D model. Very useful sometimes. Some Notes:
___ A little tool that I wrote for a friend. Interface Screen Shot Lets you pick a coordinate system to work in and lock to different axis, nothing fancy.
___ Random transform tool. Randomly move, rotate and scale selected objects. Interface Screen Shot
___ Soft Selection Edge Distance Toggle Somebody wanted it and now he has it. Now so can you. Really useful for 3ds max 7's painting tools
___ I have some stuff you can buy at Turbo Squid click on the image below to see. ___ Copyright 2002- 2007, Matt Rapelje |
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